Rime of the Frostmaiden

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.
This is a D&D 5E adventure being run for 5 players, starting at level 1 and finishing at around level 9-10
Character Options from the PHB 2014, Tasha\’s and Xanathar\’s, and the extra options available in Rime of the Frostmaiden
Be warned, danger and death lurk everywhere in Icewind Dale. Graphic violence is commonplace, and mature themes such as human sacrifices, missing children, cannibalism, and other survival horror tropes feature heavily. Your characters will have to make tough choices, and sometimes there are no good outcomes, only less bad.
